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This is a guide to the story in The Forest. The story is
currently more or less complete, though the game developers will probably still
add to it. This page attempts to place all the assorted story pieces in
chronological order. It mostly covers major events, as the rest of the story is
left somewhat unclear.
The story is the background of the game. Much of the story
is optional, and in many cases, can be completely ignored while still beating
the game, such as in the case of a speed run. Many story items can be found
that add to the story, some of which can be added to the survival guide in the
notes section.
In the to do list, the first task listed is ‘Find Timmy’.
This prompts the player to begin exploring the peninsula and to advance the
story.
Ending the game unlocks creative mode. After ending the
game, the player can continue playing to the same save file.
The Peninsula
It is assumed that The Peninsula is located in Canada or
another similar northern location, due to the climate, animals, geography, and
location of the developers. It comprises the majority of the setting for The Forest
and includes both an extensive below-ground cave system and large mountains, in
addition to the basic forest floor.
It is assumed that the caves suffer regular cave-ins, due to
both the sounds the player can hear while in the caves (rocks tumbling) and the
fact that several bodies (such as the Christian Missionaries below) are in an
area only accessible by the rebreather yet come from a time period without such
technology.
The Ancient Ones
Across the island, ancient-looking obsidian doors, artifacts
– such as the Obelisk – and structures can be found. Some of these structures
require sacrifices of some sort, including live human beings. These suggest a
‘Lovecraftian’ sort of ancient power. As well as that, mummified corpses can
often be found near and around the doors, corpses that were left alone by the
cannibals, suggesting the doors and the things found near them predate the
cannibals (or perhaps the corpses weren’t good to eat). This suggests that the
use of the resurrection obelisk produces misshapen mutants, such as the
Armsies, Virginias and mutant babies, (also seen prior to the boss fight with
Megan Cross), and that it has been used before the first truly notable visitors
– the missionaries – came to the peninsula. For reference, please see the
Virginia Sketch and the Latin Paper.
Christian Missionaries
At some point (probably late 19th or early 20th century),
many Christian missionaries or priests came to the peninsula. The Latin Paper,
presumably belonged to said Christian missionaries, can be found in an
abandoned camp in Cave 1 surrounded by aged items such as raw dynamite sticks.
The Virginia Sketch almost certainly belongs to the missionaries, as it is
drawn in the same fashion. It can be found near the grey tents with Bibles and
crosses that seem to be a hallmark of the missionaries, along with being near
lots of mummified corpses, praying to an obelisk drawing.
Due to the presence of the Latin Paper, it can be assumed
that the group of missionaries were Roman Catholics or similar, including
someone with decent knowledge of church Latin. They left many Crucifixes
scattered around the place, along with crosses projected on to walls sometimes
near their heavily decayed and mummified corpses. Bibles too are a frequent
find near their old camps and inside the caves next to the corpses. Their
corpses are often left alone and mummified, which suggests a sudden
catastrophic event which led to their death. According to the Latin Paper, the
Missionaries encountered a four-legged woman, most likely referring to
Virginia. This would mean that mutants at least were already on the peninsula
at this point, further pointing towards the artifacts as the cause of the
mutants.
Sahara
Sahara Therapeutics purchased the peninsula at some point to
conduct its experiments on “eternal life” and resurrection through
the obelisks, and built a complex system of offices and research labs,
stretching as high as the mountains to deep below the ground into the caves.
The Jarius Project was probably first marketed as a program,
whose aim was to heal terminally ill children. These initial test subjects may
have been sick children whose parents had volunteered them for participation in
clinical trials at the facility where they were relocated to and continued
receiving medical treatment. It’s possible that Dr. Matthew Cross began
experimenting with the artifact by using a living child to revive one that had
died. However, this would in turn result in the death of the submitted child,
who themselves would subsequently need to be revived at the cost of another, thus
creating a cycle of child sacrifice and resurrection.
After the process, they were placed in observation rooms
where they began to develop genetic mutations ranging from grotesque physical
deformities to highly exponential growth rates. These genetic mutations were
isolated and studied for their possible applications in other fields, such as
cloning and adult longevity. At some point, something went terribly wrong in
the lab, as shown on one of the camcorder tapes; an Armsy escaped from its
containment, which possibly led to a cannibal/mutant uprising that left the
facility overrun. Almost all human inhabitants are gone, leaving behind
decaying corpses, bloody body parts, and a few live mutants and cannibals. This
suggests that this has happened fairly recently, as the head scientist Dr.
Cross can be found at the end of the game, dead. Presumably killed by his
daughter who stuck crayons into him.
Missing Children
A newspaper clipping can be found with the headline
“Siblings Still Missing” in Cave 3. A milk carton can be found on the
Yacht depicting Zachary, another missing child. It can be assumed that either
Sahara took the children while the lab was still functional, in order to
experiment on them, or to use the resurrection obelisk.
Assorted Visitors
There are many Abandoned Camps scattered across the The
Forest. These groups include, but are not limited to:
Cave Divers. Diving camps can be found deep in the caves, in
sections only accessible by using the rebreather.
Cave climbers/explorers. They have tents inside the caves as
well in the non-water portions, along with some tents on the inside wall of the
cenote.
Hikers/explorers. Their sleeping bags and tents can be found
all over the forest topside.
Film Crew. They have a larger established camp with modern
tents and film equipment scattered about, with scripts for a
“Survivor” type program to be found on the ground nearby.
These groups seem to have visited the forest at assorted
times and to all have been cannibalized with no survivors.
Yacht Family
At some point, a yacht crashed in a small bay on the west
side of the peninsula.
This yacht seems to have arrived in 1984 or later.
Supporting evidence includes the yacht magazine dated to 1984. On rare
occasions Matthew Cross can be seen walking around on the yacht, so he may have
a connection to it, or perhaps he uses it as a temporary shelter. Several
drawings made by his daughter Megan Cross can also be found.
Matthew Cross and Family
The exact sequence of these events is unclear and could
paint radically different pictures of Matthew Cross depending on their order.
For some period prior to the lab’s downfall, Matthew worked for Sahara
Therapeutics as head of the Jarius Project, researching the resurrection
obelisk as indicated by his credit in Orientation Slideshow #2. He was at least
aware of the power obelisk, as referenced by an email that he sent noting that
it could take down a plane. This suggests that with his knowledge of the power
obelisk’s ability to take down planes and the resurrection obelisk’s ability to
revive dead children, he took down the plane the player starts the game in, in
hopes of acquiring a live child, and uses said child in the ultimate goal of
reviving his daughter.
He had a wife called Jessica, who divorced him at some
point, along with filing a restraining order against him. According to the
dates on both the restraining order and the Autopsy Report, the restraining
order was filed 3 months before Megan’s death, although the year is unknown.
The restraining order also specifies “the father will have no contact with
mother or daughter.” It is unknown whether Jessica was aware of the full
nature of his work at Sahara Therapeutics. Megan appears in a Camcorder video
showing her alive and in a wheelchair in what appears to be the Sahara Lab’s
Cafeteria with many other people present. Another video shows Megan, again in a
wheelchair, present during the escape of an Armsy. The autopsy report can be
found and picked up which shows that Jessica was murdered in a homicide by
multiple stab wounds and head trauma.
Matthew eventually gets fired from the lab for unethical and
inappropriate use of company equipment, presumably tinkering with the
resurrection obelisk. Matthew is on the peninsula alone (except for the
cannibals), and he decides to use the power obelisk to bring down an airplane
to steal a living child (Timmy) to revive his daughter. He is the red man which
is seen by the player after the plane crash. The red paint acts like a
protection from the cannibals.
The Player
The protagonist who you play as is Eric LeBlanc. He appears
to have adept survival skills, as he can build shelters and go hunting within a
short amount of time after the plane crash, with nothing but a handheld axe and
an outdoor survival book.
He appears to be a reality TV star, as found from a magazine
cover. This magazine also suggests his wife is dead.
He is most likely a TV survivalist, similar to Bear Grylls.
He has one son, Timmy.
The Plane Crash
The plane may have originated from New York, as certain
passengers are wearing “I NY” shirts and suitcases
contain statue of liberty figurines.
It is assumed that the plane is predestined to arrive in
Germany, because the label on the plane resembles the logo for the German airline
“Lufthansa”.
The plane was carrying many tennis players, who had balls
and rackets in their suitcases.
The plane crashes after experiencing sudden storm-like
turbulence and engine failure.
Some indeterminate time after the crash, a man in red paint
(Dr. Matthew Cross) takes Timmy away while the player futilely crawls towards
him.
Only Timmy, the dead stewardess, the red man (Dr. Cross),
and the player(s) are present on the plane when the player wakes after the
crash, suggesting any dead had already been taken by the cannibals.
The mostly intact condition of the rear section of the plane
make it possible that many other passengers could have survived, but that they
had already fled the area, possibly upon the death of the stewardess. Their
scattered locations across the peninsula suggest that some may have survived as
long as several days before falling prey to the cannibals.
Finding Timmy
The player explores the peninsula to great extent, gearing
up to head to the bottom of the sinkhole.
The Vault, found at the bottom of the sinkhole, can be
opened with the keycard. It leads to the research lab.
After exploring much of the lab, the player finds the
Resurrection Obelisk, with the dead Timmy inside. The obelisk/machine prompts
him for a sacrifice when Timmy is hooked to an operating table.
The player then realizes that Matthew had kidnapped Timmy to
use as a sacrifice to bring Megan back to life.
The player goes on a hunt for Megan, finding many of her
childish drawings that are just like Timmy’s.
He encounters a dead Matthew Cross, with crayons shoved
inside his eyes and mouth. A Megan Drawing suggests that Megan saw her father
as a scary red monster, possibly giving motive for Megan killing her father.
Megan is finally found, surrounded by drawings and toys. She
flies a toy plane through the air before crashing it to the floor and pointing
at the player, suggesting she knows who he is.
Megan then suffers a seizure and transforms into a boss
mutant that behaves and looks similar to a Virginia, including the spider legs
and mutant babies.
After defeating Megan, the player takes her corpse back to
the artifact, only to find out that a live sacrifice is required.
The player then uses a new keycard found on Megan’s body to
go to a second artifact. This one has the power to crash planes, seemingly by
using an EMP. The player can then choose to use this power to bring down a plane
or shut down the device and let the plane pass safely.
Happily, Ever After?
After taking down the plane, the screen cuts to black with
the text “One Year Later”. The player and his son are being hosted on
a talk show, where the player competes in a friendly tree chopping contest with
the host, known as Doran. It is assumed that the player did the same thing that
Matthew did, kidnapping a child, and resurrecting his son. During the cut
scene, Timmy is shown to be having small tremors and shakes. The happy music
turns to horror as Timmy begins to have a violent seizure on the ground,
implying that he will undergo a mutation just as Megan did. The character
rushes over to comfort Timmy. Timmy’s spasms suddenly stop, and he looks up at
his father, the player, and smiles. It immediately cuts to black and the
credits begin to roll, The next scene appear within Timmy’s perspective as he
is now a young adult, in his small apartment, he looks over his bulletin board
with a map of an unknown island (with a possibility that said island has a link
to future plot). Scene ends in another cliffhanger as Timmy goes into seizure
again. He walks to his window, overlooking a city.
Alternate Ending
If the player chooses to shut down the device, he will leave
Timmy behind (even more signified as he burns his remaining photo of Timmy) and
return back to the island with the possibility of being rescued (albeit without
Timmy with him). The game will return to normal with pacification and horde
mode unlocked via secret artifact, and a 5 new craftable decoration.
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